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World of Van Helsing: Deathtrap
PC, PS4, Xbox One
I worked on the PS4 and Xbox One ports of the game to ensure a quality experience on consoles. This involved redesigning several panels to fit controller use and meet the specific requirements of the certification process.
I was also tasked with designing a monetization system exclusively for consoles. I created a Pet system from the ground up and implemented it into the game, which brought significant benefits to the company.
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