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Hi, I'm Adam.

UI/UX DESIGNER

My journey in the design field began as a graphic operator and web designer, where I developed a strong foundation in visual design principles. My role as a Q/A Lead at NeocoreGames honed my attention to detail and user-focused mindset. After being promoted to UI/UX designer, I dedicated myself to crafting intuitive and engaging interfaces for both PC and console versions of various AAA titles. My responsibilities included designing interfaces, controlling the UX testing phases and iterating the collected experiences into the game, and ensuring seamless communication between the design and development teams, and implementing ergonomic controls for best user experience.
 

I am very proud to have designed and developed critically acclaimed controller handling and user interfaces for several AAA video games, including King Arthur: Knight's Tale, Warhammer 40,000: Inquisitor - Martyr, and the Van Helsing series.
 

my journey

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2017 - PRESENT

NeocoreGames

UI/UX Designer

Worked on more than 8 games and I present my extensive experience in crafting compelling user interfaces and leading design teams to deliver exceptional video games.

2015-2017

NeocoreGames

Q&A Lead

Analyzing the problematic segment of the game, managing all the other testers and providing solutions to solve them.

2012-2015

Markweb Ltd.

Graphic operator

Created a variety of advertising graphics, includeing billboards,

flyers, product packaging,

and complete designs for mobile applications,

and websites.

My time at MarkWeb

2006-2012

PC GURU magazine

Online Editor in chief

Managing the website of the most read Hungarian gaming magazine, building its structure from scratch and bringing it to a leading role compared to competing sites.

Interviewing Katsuhiro Harada, the Godfather of Tekken.

I create reviews and videos about AAA game titles.

I am often delegated from Hungary to attend studio visits, press events, and conduct interviews with developers.

During on an interview with the developer of Park Beyond videogame
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AS A SIDE PROJECT,

I AM A JOURNALIST AT

This role has further developed my ability to communicate complex ideas clearly and engage with a broad audience, skills that I believe are crucial for a UX Designer.

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PROFESSIONAL 
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my expertise in software

PHOTOSHOP

90%

ILLUSTRATOR

75%

FIGMA

85%

ADOBE XD

80%

XML

90%

AFTER EFFECTS

70%

SONY VEGAS

90%

ABILITY TO LEARN

100%

explore my works

Hooliday
Where can you find me when I’m not working?
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playing on drums

playing football

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playing with popcorn

well... playing online

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CONTACT
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